AI Insights · Timothy · October 2022
Top 5 Theme Parks Games on Android in Egypt Q3 2022
Explore the performance of the top 5 theme park games on Android in Egypt during Q3 2022, including key metrics like weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 theme park games on the Android platform in Egypt showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower:
Uphill Rush Water Park Racing by Azerion Casual experienced fluctuating weekly downloads, starting strong at around 20K and peaking at nearly 27K in early July before gradually declining to approximately 10K by the end of September. Weekly revenue saw modest peaks, reaching $3 in the week of August 22. Active users showed a gradual decline from around 69K at the beginning of the quarter to about 63K by the end.
Theme Park 3D - Fun Aquapark from Alictus had an interesting quarter with downloads starting at 13.8K, peaking at 25.5K in late August, and ending at around 7.7K. Active users followed a similar trend, beginning at approximately 19.7K, reaching a high of 41.5K in late August, and finishing the quarter at 15.1K.
aquapark.io, published by VOODOO, saw a steady increase in weekly downloads mid-quarter, peaking at 20.5K in mid-August before dropping to around 6.4K by the end of September. Active users peaked at around 152.5K in mid-August and declined to approximately 97.5K by the end of September.
Baby Panda's Fun Park from BabyBus saw a decline in weekly downloads from about 11.2K in early July to approximately 2.5K by the end of September. Active users also declined steadily from around 22.5K at the start of the quarter to about 13.3K by the end.
Thrill Rush Theme Park, another game by Azerion Casual, began the quarter with around 7.9K downloads, peaking at 9.3K in early July, and ending at approximately 729 by the end of September. Active users showed a similar trend, starting at around 21.7K, peaking at 28.8K in mid-July, and declining to around 7.9K by the end of the quarter. The game also recorded some revenue peaks, with the highest being $3 in mid-July.
For more detailed insights into the performance of these games and other mobile applications, visit Sensor Tower.